“…never seen anything like it before…”
“…mark object as unknown until further information…”
“Officer, I'm picking up signals…”
“… heading towards us…”
“…it appears these signals are intelligent…”
“…Officer, it's getting closer…”
“It's a ship, Officer, it's a ship!”
– Quotes from the audio transcript of the Badar Outpost log, dated at the time of First Contact.
There are five different player species – the Balra, the Sailors, the Rissi, the Xhuva, and Androids. The Xhuva and Androids are not technically species in the scientific sense, but are treated as such for the purposes of the game.
Player species are all sapient, technologically advanced, and aware of each others' existence. For OC reasons, you can assume that, when Sailors wear their pressure suits, all player species are roughly the same size as each other.
The Features section under each species heading tells you what the species already comes equipped with. This will help you make decisions when choosing Equipment and Augmentations or Quirks, as some species may benefit more from different Equipment. For example, a Sailor starts with an EVA suit, whereas a Rissi would need to spend Equipment Tokens in order to get one. These benefits do not count against your Quirk Score or Equipment Tokens in character creation.
The Physrep Ideas sections are suggestions only – you are under no obligation to wear physrep during uptimes if you do not want to. You are also not obliged to follow the traditional naming systems for each species. The player species have been designed to be easily customisable; skin tone, feather/fur/eye colour, pressure suit/chassis design, and other aesthetic features can be customised to suit your character.
Homeworld | Corico |
Description | Bipedal, reptilian beings. |
Traditional Clothing | Intricately woven shawls, which are built up layer by layer over the course of a Balra's life. |
Traditional Naming | Names are transcribed phonetically and consist of two phrases (e.g., Bida Green-scaled, Ibus Inoloc). Balra surnames are often vocational or attribute-based, describing the ancestor who originally took that surname. Over the generations, many names lost their original meaning (e.g. “Inoloc” is an antiquated name for a barrel-merchant, “Bryes” is a contraction of “Bright Eyes”). Example surnames include Hunter, Herder, Inoloc, Old, Bryes, and Green-scaled. |
All Balra start out with the following (in addition to any extra Equipment, Augmentations, or Quirks that they choose):
Homeworld | The Thousand Colours Moon |
Description | Ammonia-based, octopode-like lifeforms. Better known as the Sailors. |
Traditional Clothing | Every Sailor requires a pressure suit to visit the Cartographers' Guild space station. The suit and Sailors' bodies are often decorated with colourful bioluminescent algae. |
Traditional Naming | Because their language is non-verbal, Sailor names are typically translated literally (e.g., Omnipotent Light, Blue of the Deepness); however, since contact with the Balra, some Sailors use phonetic names transcribed from their common languages (e.g., Du-niib). |
All Sailors start out with the following:
Homeworld | Kallimar |
Description | Bipedal, flightless, avian-like beings. |
Traditional Clothing | Military uniform - dark green vest and red bandana around neck. |
Traditional Naming | Every citizen of Kallimar, whether Rissi, Xhuva, or other, holds a military rank. Rissi first names are often long, polysyllabic, and “song-like” (e.g., Lathaleeay). Their last names typically are the same as the place they are from (e.g., Veeris). |
All Rissi start out with the following:
Homeworld | Kallimar |
Description | The term Xhuva refers to any mammalian beast of burden genetically modified by the Rissi to be sapient and bipedal. Xhuva therefore have a huge variety of appearances. |
Traditional Clothing | Military uniform - dark green vest and red bandana around neck. |
Traditional Naming | Like the Rissi, the Xhuva hold military ranks. Xhuva names tend to be short and direct (e.g., Dadak). While historically Xhuva would only have had one name, many modern Xhuva, being equal citizens, take the Rissi practice of using their place of origin as a last name (e.g., Sannevanas). |
All Xhuva start out with the following:
Homeworld | Variable, tend to live on space-based and off-world installations. |
Description | Sapient AI in a typically bipedal robotic chassis. Sometimes this chassis is covered in synthetic skin, but can be left bare. Can be made to resemble any of the other species, or something different. |
Traditional Clothing | Work uniform, whether that's overalls, military uniform, or office-wear. |
Traditional Naming | This comes from the maker of the Android, unless they chose to take a name for themselves. Their names can be acronyms, the names of their android model, inanimate objects, or names from the culture they work in. Examples include C.A.T.N.I.S. and Bookend, though the naming conventions of the other playable species are just as applicable for androids raised among members of that species. |
An Android is a sapient robot designed to resemble a living creature. Androids can be as different from each other as their organic counterparts, with even those from the same line often having different modifications and specialisations installed to fit their purpose.
Androids are designed with the following principles:
These principles were not designed to control an Android's morality, as this would be impossible to categorise universally. Instead, it is intended to hold AI accountable for its own actions, as any other sapient being would be. In addition, they're designed to prevent an AI being a single potential point of failure in any system, in alignment with the principle of modularity.
All Androids start out with the following: