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review [2025/03/16 18:50] – created gm_harry_wreview [2025/04/07 09:32] (current) gm_harry_w
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 --Harry W. --Harry W.
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 +=====Addendum 1: Turnsheet Plans=====
 +One thing that we found while running //Ventures// was that player plans needed a lot of morphing. Many were beyond the reasonable scope of what could be achieved in a turnsheet, many were trivial tasks that needed little effort to accomplish. We often ended up asking clarifying questions about intent or motivations, as well as coming up with tasks to succeed alongside the main one.
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 +Perhaps this is a microcosm of the current era of Society Games, but my advice to players is this: **tell us what the most ambitious goal that your character wants to achieve is**. The most important thing we can know is your final motivation: what does this character actually want to get? The specific details of your plan are secondary in importance, and may not be useful for your true intent, especially if you have misunderstood something about the world or setting. 
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 +As a whole, we awarded success not based on the strength of a specific turnsheet plan (although well-structured and thought-out plans tended to fare better), but instead on what made sense for that character in that moment, and for the character journey they were on. We took a "best-faith" interpretation of the character's written actions, such that they would make the best decisions available to them in the circumstances they found themself in. There wasn't much point in telling us that your character was going to be careful doing something when they had the //Clumsy (-)// Quirk -- that isn't an action that would've made sense for them in that moment. Letting us know what it actually was that you //wanted// instead of just what you planned to do was greatly helpful in writing a satisfying turnsheet, even if it fell short of the listed aims.
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 +For gamerunners, this approach is one I'd recommend, and is the sort of thing you can make clear when you write the turnsheet template. Let the player know that their character motivation is more important than writing out every single step in their plan. Tell them to be ambitious, although prepared not to get to the end goal in a single turnsheet. It can help streamline the writing process for everyone involved.
  
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